Gameplay
Three fighters, action cards, not a turn-based RPG
You bring three characters. One stands in front and two wait. Cards decide the swing. The official system block names action cards, Mortal Blow, and Soul Drive. It does not call the game turn-based, and it does not ship a separate Bankai mode.
The hand
gacha.gg lists five card types: Arts 1, Arts 2, Skill, Chain Attack, and Mortal Blow. The draw gauge fills to 100 to draw one card. The hand cap is 4, and draws continue only while you hold 3 or fewer. Switch, Chain Attack, and Cover Change are how the bench enters.
Attributes are seven colors plus Gray. Advantage is listed at 1.4 and disadvantage at 0.6. The loops are red over green over blue over red, and purple over orange over yellow over cyan over purple. Gray is listed as beating White only.
Clash, Break, Soul Drive
Dengeki's guide and the help text reproduced on gacha.gg give the triangle as Power beats Blitz, Blitz beats Projectile, Projectile beats Power. gacha.gg's introductory summary reverses that triangle; its help section and Dengeki agree with the order used here, so the conflicting summary is not silently combined with them. The same type colliding starts a Clash, except Projectile into Projectile, which cancels. An advantaged art or a Parry starts a Counter. A Clash can also spend a card after you are hit. Win rate follows art matchup plus the team's Spiritual Pressure, and a win can extend into a follow-up.
Spirit Level runs from 0 to 9 and speeds the draw gauge. A full Break gauge breaks the guard; during that window the four-card hand is kept, and filling the Soul gauge starts Soul Drive, a team attack that scales with how many fighters you still have. Vanishing Evasion spends the Hoho gauge. A clean dodge can trigger Shadow and some abilities.
Modes and growth
Named modes include a 10-chapter main scenario, Daily Battle for seven color materials plus a mastery medal and a premium battle, Reconnaissance dispatches of about 7 hours, Arena leagues, and Bonds up to level 20. Levels step 60, then silver 80, gold 100, platinum 120. Limit break runs 1 to 7 and costs 100 to 700 shards. On a 4-star, limit break 2 changes the card art and limit break 7 unlocks an EX color. Bond 20 can hand the lead an action card or ability.
Premium Pass at $5.99 a month adds a premium battle track. It is optional. I am not writing a damage formula, because the public pages give multipliers and examples, not a full equation.
Evidence status
| Claim | Status |
|---|---|
| Three-character card-based combat | 2 sources · publisher and gacha.gg |
| Arts advantage triangle | 2 sources · Dengeki and gacha.gg help; gacha.gg summary conflicts |
| Detailed multipliers, cooldowns and growth totals | 1 source · gacha.gg |
Questions people ask
Is there real-time PvP?
Arena is listed as leagues. I have no page that calls it a synced fighting game, so I do not use that phrase.
Where is Bankai?
The public system is zanpakuto customization plus Mortal Blow. I do not add a Bankai mode the pages do not name.
Keep going
CharactersWho fills the three slots.RatesHow those fighters are pulled.Aptitude testA launch event, not a combat mode.Sources
- Official system block — checked 2026-10-31
- Dengeki battle and roster guide — checked 2026-10-31
- gacha.gg mechanics — checked 2026-10-31
- gacha.gg modes — checked 2026-10-31
- MeowDB battle system — checked 2026-10-31